When it comes to developing healthcare education, it’s easy to get stuck in assumptions. What do participants want? What’s clear to them? Where do they get stuck? We usually don’t know the answers to these questions until we ask them. Feedback, though it may seem like a formality at the end of a training session, is actually one of the most valuable tools we have. Not just to find out whether the education “went well,” but to help us make it better next time.
It’s not enough to know the training “got a five-star rating.” It’s more important to know why it scored lower in certain areas, what confused the participants, and when their focus dropped. These are actionable insights that help shape better learning experiences, for current and future users. Sometimes comments reveal that the pace was too fast. Or that the transition from theory to practice was too abrupt. Or that the case was interesting, but lacked clinical context. These are small details that are easy to miss, until you get an outside perspective.
Platforms that enable interactive learning, such as those using clinical decision simulations, offer an added layer of data. They don’t rely solely on final surveys but track participant behavior throughout the course: how decisions are made, where users pause the longest, and where mistakes are most frequent. This allows not only evaluation, but continuous content improvement. If users frequently misinterpret a particular finding, that may signal the need for clearer explanation or better visual representation. If part of the training causes frustration rather than engagement, something likely needs to change in the way it’s presented.
Educational programs that take feedback seriously aren’t static. They adapt with users, with topics, and with the context in which they’re used. The goal isn’t perfect content on the first try, but a willingness to listen and improve. That’s why it’s important to regularly create space for comments, not just at the end, but throughout the learning process. Not to collect as many ratings as possible, but to ensure the content truly meets the needs of those it’s intended for.